In order to take on the
Dragoon spirits upon the request of Shirley, players need to be on the fourth
disc with the ability to ride on Coolon in Zenebatos, the ancient Wingly city
of laws. Of the seven Dragoon
knights from the Dragon Campaign eleven thousand years ago, only four are
available to fight, obviously, because Rose, Zieg, and Shirley are already
accounted for in the plot. After
completing Zenebatos, fly on Coolon to Deningrad. From there, trek through Kashua Glacier and the snow fields
to once again reach Vellweb.
Continue on to the spot where Shirley first requested your help. She will appear again and vanish, leaving
you to vanquish the knights. Save
at the nearby access point and enter the doorway. There is no particular order in which to fight the Dragoon
spirits, but there are certain methods to consider when fighting. My team consisted of Dart, Albert, and
Rose at levels 34, 33, and 32 respectively. Make sure to go into each battle with full spirit point
gauges for each player you intend to use.
Each battle earns 300G, 6000EXP, and the elemental stone of the
Dragoon.
Damia (9,500HP) – Blue Sea
Dragoon Spirit
The easiest and shortest of
the battles, Damia focuses on Diamond Dust and Dragoon additions, for the few
attacks she delivered. Start the
battle using a Speed Down on her, followed by a Power Down. Power Up should be used on Dart. With this combination, have Dart blast
Damia with Final Burst. At this
point, Dart was Dragoon level 5 and dealt more than 3200 hit points of
damage. As the Power Down only
lasts three turns, not all of Dart’s Final Bursts will rack up that much
damage. Use Albert to dole out
physical attacks while Rose takes care of item usage. I equipped Dart with his Fire Sword and Amulet for more
magic due to Final Burst usage and Rose and Albert with spirit point boosting
items since curative items are not necessary. For lower level players having difficulty, equip therapy or
physical rings and designate one player as a healer. Use Psyche Bomb X to deal some good damage too.
Belzac (16,000HP) – Golden
Dragoon Spirit
While having a larger amount
of hit points than his fellow Dragoons, Belzac is weak against magic
attacks. Throw a Power Down and
Speed Down on Belzac, while using Power Up on Albert or Dart, whoever you
choose as your magic dealer. Equip
this same person with an Amulet.
Blast away with Final Burst and Gaspless, and use Rose to fire away
Psyche Bomb X. When not in Dragoon
form, have Rose defend, as Belzac’s physical attack can take Rose out in one
hit. Astral Drain does decent
damage, about 1,000 hit points.
Make sure to use additions with high SP return so as to gain Dragoon
form to use more magic attacks. If
need be, rely on those high-powered magical attack items collected from
Zenebatos to get the job done.
Belzac is very slow, so consecutive hits really allow players to quickly
whittle away hit points. Magic attacks such as Meteor Strike take away little
HP, especially when in Dragoon form.
Kanzas (12,000HP) – Violet
Dragoon Spirit
This Dragoon is fast,
lightning fast, so equip your choice player with a Bandit’s Ring or Dancer’s
Ring. Rose can be swapped out for
Meru in this battle, as her Rainbow Breath and speed stat come in handy. Magic attacks work, but not as well as
additions from Albert. For this
battle, I equipped Albert with a physical ring, Rose with a therapy ring, and
Dart with a bandit’s ring. Albert
is particularly weak to magical attacks, so casting Rose Storm will help lower damage. Due to his speed, Kanzas blasts out
attacks after almost every turn of each player on the team. Use Dart’s turns for Final Burst or
Dragoon additions, followed by strong additions like Moon Strike. Rose is strong against these lightning
attacks and does well striking with Hard Blade. Rose is once again the healer and item user. Remember, Speed Down and Power Down
should be used right away on Kanzas, then Power Up and Speed Up on your player
who deals the most damage. Use
Astral Drain when necessary.
Kanzas’ Dragoon attacks only deal damage to one player at a time, making
it easier to heal, but depending on the move, the damage can be severe.
Syuveil (10,000HP) – Jade
Dragoon Spirit
Much like Albert, Syuveil
has strong offense, weak defense. As before, Speed Down and Power Down on him, while using
Power Up and Speed Up on Dart equipped with Amulet. Final Burst it up while Rose attacks with regular or Dragoon
additions. Albert can cast Rose
Storm if you want, reducing Syuveil’s Wing Blaster to nothing. The Special option works well here,
allowing Dart to blast his Dragoon addition, but do not engage this mode until
the desired status items have been thrown. Use additions with high SP gain to quickly enter into
Dragoon mode, especially for Albert.
During the ten or fifteen turns of battle, Syuveil never released his
dragon, relying on Dragoon additions and Wing Blaster. He does not invoke Rose Storm. Psyche Bomb X makes a nice dent when
used by the Power Up character too.
Overall, these battle were
easy, taking only about ten minutes each.
Even at level 34, I did not need DS armor of any type and only used two
Healing Rains. Most of the time, I
did not equip therapy or physical rings, and simply attached Wargod’s Sash or
Spirit Rings to Albert and Rose to build their Dragoon levels. If you find rough waters, rely on
healing every other round, defending when needed, and blast away with Final
Burst. Good luck and dragonspeed.
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