The Magician Faust is an
optional boss of the game, available after collecting the 50 Stardust from
Martel and acquiring the Vanishing Stone. Dominate the Wingly city of
Zenebatos and take a ride on Coolon to Kashua Glacier. Follow the path leading
to Flanvel Tower and make your way through the winding tunnels until you reach
the save point before the boss battle previously fought in the game. Warp
through the right-hand side port to arrive in a small, dark room. Faust
will appear, warning travelers to flee before he attacks. Yet, with
Vanishing Stone in hand, the now known apparition of Faust disappears, and Dart
is allowed to descend into the Taboo area. Follow the linear path to
reach a Dragon Helm and a room with a save point and three Wingly warp tunnels.
The order of choosing does not matter; each path leads to a lower room
with a large platform surrounded by three entrances. The first and second
entrances your character discovers will break away, leaving one route to Faust.
My final path was using the middle port, riding the tunnels until I
reached a point with four options. Choosing the rightmost tunnel lead to
the last path to the platform where Dart and the others crash down into a
dungeon where the real Faust appears.
Before battle preparations
should consist of stocking at least five each of Angel's Prayer, Healing
Breeze, Healing Fog, and Healing Rain. MP healers and magic items will
not be helpful, unless you want to spam Rose Storm like crazy. When
choosing a team, consider speed and magical defense. I used Dart (Lv.
36), Rose (Lv. 33), and Albert (Lv. 35), despite his low MD, because Rose Storm
saves lives and often determines the outcome of high-powered battles. For
equipment, I used Therapy Rings on Rose and Albert and gave Dart a Dragon Helm
and Physical Ring to dramatically increase his HP. Legend Casque is not
required to defeat Faust, and I
would dare say using one is cheating. Dragoons are completely capable of
handling this insane magician on their own. Fully charge all SP gauges
beforehand, mainly for Dart and Albert, and use additions delivering high
damage and 100 SP gain. Strategy is key to the battle. Do not
expect to attack every turn with every character, because you will achieve
"game over" in less than five turns. Most importantly, save
before entering the final path; this battle may take a few tries to conquer.
Magician Faust (27,000HP)
Faust provides a veritable
onslaught of magical attacks, ranging from small blasts from his wand to
gigantic fire spheres hurled from the heavens that destroy unprepared parties.
Do not use magic against him; simply rely on additions, Dragoon
additions, and healing items. The first attack is up for grabs depending
on your team selection and the speed of characters. In my case, Albert
attacked first, followed by Faust. I tried different scenarios, using
Special Mode, throwing Speed Down, defending on the first move -- my party died
every single time. Faust's first move is always a huge meteor that
instantly kills Rose and Albert. Dart is then forced to play catch up
while fighting off the magician's powerful attacks. Instead, immediately
invoke Albert's Dragoon mode and use Rose Storm, protecting all party members
from devastating HP loses. Follow up transforming Dart and having Rose
heal or defend, depending on character HP. Rose remains to be the healer
and item user for the rest of the battle, because she has a higher tolerance to
magic attacks and can withstand a few attacks when not defending. Albert
should rarely attack in human form, as one magic blast can take him out.
He is there for Rose Storm, and the occasional attack when you need more
SP. Faust will attack a few times during one turn, up to four moves in a
row, meaning defenses should be kept at maximum. In Dragoon form, Dart's
addition blasted over 1800 HP from Faust, while Albert reigns supreme at 2300
plus attacks. Speed Down does not truly slow down Faust, although Power
Down works wonders on his stats. Use in conjunction with a Power Up on
Dart to increase attack strength. While whittling away his HP, Faust
releases strong spells when his HP is at half, and again when it is at a
quarter of the full amount. In preparation for these spells, have Rose
Storm invoked while defending with Rose and Albert. Following this
strategy, Faust will go down in about 30 minutes.
Your ultimate prize?
10,000 gold, 20,000 experience points, and the amazing Phantom Shield.
Plus bragging rights. Totally worth it, right?
No comments:
Post a Comment